legoboy If you subscribe to the rss feed for my... If you subscribe to the rss feed for my infrequently updated blog, I added a few widgets to <a href="">CH<sub>4</sub> Productions</a>. Wed, 14 Nov 2012 20:53:51 UTC Happy 10th! Maybe this year... <p>Happy 10th! Maybe this year I'll get around to adding some content&hellip;</p> Thu, 10 Nov 2011 19:06:21 UTC Minecraft! I have been playing it way t... <a href="">Minecraft</a>! I have been playing it way too much. After getting tired of the default skin, I've created my own <a href="/minecraft/texturepack.php">Minecraft texture pack</a>. Sun, 19 Dec 2010 17:54:32 UTC Shape Services new iPhone/iPad/iPod t... <img src="/img/blog/iDisplay.png" class="floatR"> <a href="">Shape Services</a> new iPhone/iPad/iPod touch app, <a href="">iDisplay</a> is quite a nifty idea. I have really been wanting Apple to let me use my iPod as an extra display, and this lets me do that. iDisplay uses WiFi instead of USB so it's a bit laggy, but it gets the job done. For five dollars it makes a great extra display for viewing documentation or previewing some icons or sprites. Especially when compared to the price of a USB display if you already have an iPad. However, this is not saying it's without frustration. </p> <p> iDisplay requires installing software on both the iPad and the host computer. Installing the desktop server requires a reboot. This is acceptable, although annoying. I have a 13 inch MacBook and a 1080p external display, so I always have display mirroring disabled. However, after installing the iDisplay server and rebooting, mirrored display mode was turned back on, which was quite vexing. When I turned display mirroring off, my default display disappeared. It turns out a new display for iDisplay was enabled, and was the default display (even though I hadn't started anything yet). I couldn't get the client or server to start in this situation. Eventually, through guessing where the system preferences window was, I moved it back on screen and changed the default display. Now I could finally get started testing. </p> <p> I ran iDisplay through a fairly normal routine with my iPod Touch. It's great for previewing images while <a href="">developing iPhone apps</a>. iDisplay is nice, but doesn't feel like it was ready to be released. Both the server and client crashed several times during testing. The server has a menu bar icon, that's enough. It shouldn't also put an icon on my dock and the <!--&#8984;+tab--><kbd>cmd</kbd>+<kbd>tab</kbd> list. It really should only add the display when a iPad is connected, but it doesn't. This can make finding misplaced windows a pain. At least the server has a "show in window" option that shows the iPad display in a window. </p> <p> This app isn't bad. It provides a very useful feature if you already have an iPhone OS device. Although I probably won't use it much until the next version. And I bet the next version will be great on an iPad. As it is, iDisplay isn't good either. It's very buggy and lacks a lot of necessary features. I think they released it early so it would be out for the iPad launch. Get iDisplay if you need it, but know it will probably be a pain to setup. <div class="clearfix"></div> Sun, 4 Apr 2010 00:40:17 UTC Sim City has always been one of my favo... Sim City has always been one of my favorite games. I spent endless hours playing <a href="">Sim City 2000</a> (SC2000) in DOS on the family 486. Years later, I got <a href="">Sim City 3000</a> (SC3000). It was fun, but didn't have the same feel. Always worrying about garbage disposal quickly became a big nuisance. Christmas 2008, I bought <a href="">Sim City for my iPod</a>. It's a great balance between SC2000 and SC3000, but it quickly lost its sheen with some annoyances, like having to worry about garbage disposal with the small map size. Cutting down on traffic was a bit of a pain. In SC2000, I always had very successful subway systems to keep my road traffic down, but Sim City for the iPhone has no such ability. With the small screen it's a bit hard to properly build things where you want. Overall, it's fun, until the nostalgia wears off. Sim City is much better suited for the <a href="">iPad</a>. Mon, 29 Mar 2010 22:43:28 UTC A couple days ago I released version 2.... A couple days ago I released version 2.0 of my dashboard widget, <a href="">Monsters</a>. It turns out a lot of people like it. The first day it was out it was <a href="">Apple's #1 staff pick</a>. Now it's quickly climbing up the <a href="">top fifty</a>. If you enjoy this widget there is also an <a href="">iPhone/iPod touch version</a>. Sat, 20 Feb 2010 09:05:03 UTC Alrighty folks. I've decided to start r... Alrighty folks. I've decided to start reviewing some iPhone Games I've played.</p> <p>First on my list, <a href="">Galcon</a>. I've always been a fan of RTS games. Most of the time I disliked the simpler RTS games, but this one is really quite something. You only have one unit type, but it works just right. You don't have to worry about individual units fighting. Instead you are battling over ownership of different planets. You send units from one of your planets to a hostile or vacant planet, and you take it over if you have more units. The AI can be quite challenging and the maps are all randomly generated.</p> <p>Galcon provides awesome fast game that you can't just play one. Proven by the fact of how many times my brother has run down my iPod's battery. I'd definitely recommend it any day. Sat, 6 Feb 2010 19:35:07 UTC I added a RSS feed page to my WOG engin... I added a <a href="">RSS feed</a> page to my WOG engine. Enjoy! Wed, 14 Jan 2009 03:17:26 UTC Palm recently announced their Palm Pre.... <a href="">Palm</a> recently announced their Palm Pre. It does look shiny and there will now finally be competition with the iPhone (since so many other companies have failed thus far). However here is the problem, Palm is mudslinging at the iPhone saying it is too slow because it is running Mac OS X. Yes Apple says it's running OS X, but it really isn't. The iPhone OS is only running the Kernel of OS X. For those who don't know what this is, it's the very central program that runs on your computer that allows for everything else to run together nicely. Anyhow, running the OS X kernel on the iPhone should be no problem at all as it is (or apple claims that it is) a <a href="">microkernel</a>. This means that they are only using the part of the OS that handles memory and scheduling. So, this kernel should be very fast and memory efficient. To conclude, Palm's claim that the Pre is faster than the iPhone may be true, but it <em>is not</em> for the reasons that they have said. Wed, 14 Jan 2009 01:16:42 UTC Please stop using the euphemism "DRM." ... Please stop using the euphemism "DRM." I propose we use a more accurate term; controlled reading and playing, or CRAP for short. For more info visit <a href=""></a>. Fri, 28 Nov 2008 19:55:12 UTC